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First of all, let me start off by saying that I am
not a PSO veteran. I kinda missed the PSO craze on Dreamcast by about
2 months, because I bought my used Dreamcast way late when I was finally
making enough money to buy stuff. However, I did play it version 2 game
offline on the Dreamcast for a few months, so I am familiar with the
game itself, and I’ve watched and/or helped out Xero a few times when
the game was in its prime. Now, it has been resurrected to Gamecube
and Xbox, opening a new online possibility to new gamers and bringing
back old fans of the first online console RPG with a new and improved
cult following. My choice of consoles for the next-gen systems was the
Xbox, mainly because of its online ability, voice chat, graphics, and
the few games coming out this year that I was certain I would be buying.
So, I had to wait several months after the release of the Gamecube version
of this title in order to play it on my Xbox. Was it worth the wait?
Well, check out the details…
PSO
Episodes I & II on Xbox includes the same content as provided on
the Gamecube version: The original game of PSO ported from Dreamcast
with supped-up graphics to take advantage of next-gen hardware, plus
an all-new episode II with new quests and areas to explore, made specially
for Gamecube. The version on Xbox is simply a direct port of the Gamecube
game. There are only two noticeable changes between the Gamecube version
to the Xbox version.
One change is the requirement of having Xbox Live in
order to play the game – whether it is online or offline. That’s right,
if you don’t have Live, you can’t even play this game offline by yourself.
This is a rather strange and unexplained tactic, but one that will only
have a few lonely gamers up in arms, since most of the people who will
be playing PSO on Xbox will have already purchased Live and will be
playing it online within an hour of opening the box. However, this requirement
has caused most reviewers, n00b’s and gaming sites to generalize an
additional $50 for the Live kit when discussing the monetary investment
needed to play this game. I think that’s unfair to the system, because
you could say that in order to play online on Gamecube you would also
have to purchase the additional hardware, even though you can still
play it offline without purchasing anything besides the game (and the
Gamecube, duh!). But why anyone would want to play Phantasy Star Online
without online capability is beyond me, the game is just way too much
fun online with other people to sit around by yourself with it. To me,
it’s a non-issue, and could be seen as a pretty clever way to push some
of the undecided potential Live buyers to finally drop the $50 to get
a great deal – the communicator (microphone and headset), software,
and a year’s subscription to Live – to add online gaming to their ‘box.
The
second change (this one for the better) is the enhancement of adding
the voice chat capabilities of Xbox Live into PSO. This is a welcomed
and extremely useful addition to the game. Last night (April 16th,
2003) I came home with the game, and about 4 hours flew by as I talked
to players and ran through with my team, collecting items and experience
and slaying the native creatures I met in my travels, and it wouldn’t
have been nearly as much fun without the voice capability. PSO offers
5 different voice masking options for your preferred voice effects.
The first can change the normal rang of your voice or can turn the pitch
lower, the second changes the pitch higher, the third gives you a child’s
voice, the fourth changes it to a raspy voice, and the fifth gives you
the robot voice. I haven’t heard any voice masking yet except for the
child, but I tested all of these out on myself, and I can honestly say
that I hate the fourth and fifty voice masks. They might have been cooler
if they weren’t difficult to understand, but I suppose you could tweak
it until your voice sounds about right, so maybe someday I’ll come across
an android in the game that has a robot voice I can actually understand.
Also, it should be noted that if you join a team, and go into a new
game in PSO, no matter where you are in the game you can talk to each
other. Someone could be on the ship purchasing items while you’re down
in the forest killing the dragon, and you can still communicate. I think
that kicks ass.
The graphics of the game itself aren’t as
pretty as most Xbox games coming out as of late. In fact, the graphics
are comparable to the Gamecube version, which I saw a demo of when the
game came out and was able to compare video captures of both systems.
But that’s not really a selling point of the game. The voice chat, on
the other hand, is. The only thing not released at the same time as
this game is an acceptable keyboard or adapter for a keyboard. Gamecube
has their own of both, but with the Xbox voice chat, the only time you’re
going to need a keyboard is if you’re playing in a place where you could
be waking up people as you yell into the microphone “STEP ON THE DAMN
SWITCH, DUMBASS!”, or if you broke your communicator already. And there
are already people who I’ve met in-game who broke their communicator
months ago, so I guess the need is there. Unfortunately, there are no
third-party adapters or keyboards available for Xbox, only a Microsoft
adapter, sited my MS as being only compatible with PSO and not anything
else. So for those of you hoping to finally play Halo and Unreal with
a keyboard/mouse combo, keep waiting for a third-party invention.
There
are two things I was expecting to see added to the Xbox version of the
game, especially because of the 6 months delay between the release of
the Gamecube to the port of the Xbox version, and the fact that the
dated was changed 3 times in that 6 month period. First, the (obvious)
addition of custom soundtracks via your Xbox hard drive was not considered.
In my opinion, there’s no reason why every game on the ‘box shouldn’t
use this feature, since it’s built right into the damn system. PSO is
a perfect candidate to use this feature because, let’s face it folks,
the music hasn’t changed since the Dreamcast version of the game, and
it’s still just as shitty and repetitive as it always was. After I looked
around for this feature and did not find it, I went into the options
and lowered the music to 50% of my SE volume, all but drowning it out
for a little bit of background noise if I’m standing around doing nothing.
I would have loved to run around to Duel of the Fates while wielding
a laser sword and casting lightning in the caves, but unfortunately
that is not to be. I’ll just have to wait for the release of Star Wars
Galaxies to do that, but that was supposed to have been release on PC
two days ago (April 15th) and now it’s scheduled for June
– and not coming out on Xbox until 2004. The second thing that I was
really hoping to see on Xbox was really superb graphic enhancement.
Alas, none to be found, so here is another game that doesn’t take advantage
of everything that Xbox has to offer, the console with the most advanced
graphic capabilities on the market today. I will say, however, that
the graphics are indeed adequate for this game, and actually hold their
own compared to many of the lesser quality games on Xbox right now,
as well as most games on PS2 because of the antialiasing issues. But
against True Fantasy Live come November, I doubt PSO will be able to
last. Oh, camera angles? Yeah, they still suck, sorry. Especially on
the boss levels. Yeah, I know.
Lots of people are complaining that they
will have to pay an additional $8.95 per month to play this game online.
The main reason people are peeved is because every other game on Live
right now is free, besides the purchase of the actual game of course.
This raises questions about Microsoft’s claim that all of their games
would be hosted on their own Live servers, and what we would actually
be paying for if those servers have already existed and functioned for
months. This has not been revealed, but to those of us who have played
subscription games online on PC, or those who paid the monthly fee plus
internet access on Dreamcast, this is not that big of a deal. Also,
Microsoft gives you two free months to play PSO before you have to start
payig $8.95 per month for the Hunter’s License, so if by that time you
get tired of the game, or you’re spending all of your time playing Wolfenstein
and Knights of the Old Republic, you can cancel with Microsoft’s customer
service department. But you won’t because the game is just that much
fun.
One
other gripe, the manual…nay, the pamphlet included with the game tells
you nothing about how to play, where to go, what things mean, and doesn’t
explain all the combinations of buttons you can use in the game. A full
manual is available for download from Xbox’s site here http://www.xbox.com/press/files/Microsoft-Games/pso-manual.zip,
but still doesn’t include a few tidbits that you’ll have to learn for
yourself if you’re not a hardcore veteran of the game.
So by now, you’re wondering…okay, does Shad
love or hate this game…I can’t tell! Well, I actually love this game,
despite its shortcomings and features of the Xbox that were overlooked
for enhancing this port of PSO. With the extra time spent on bringing
this to my console so that I could play it on Live with my little communicator
headset and friends list (that’s another great thing…if you give someone
your guild card, that person gets added to your Friends list), this
version doesn’t offer much more for a selling point over the Gamecube
version beyond the voice chat. And even that can get annoying in crowded
lobbies, but fortunately the lobby has extended platforms so that you
and a buddy can go run away from other people and speak privately while
setting up your team. So it’s all good, just depends on your preference.
But if you think you’re going to buy the Gamecube now that the price
has dropped, and will save a few bucks in order to play PSO with your
buddies on Xbox, guess again. Xbox and Gamecube PSO’s don’t work together,
but there’s more than enough people online from day one of release on
all consoles to find people to play with. So pick your system, hook
up the broadband, sit back, and enjoy!
The checklist:
Graphics: 8 out of 10 – it’s not the prettiest, but
pretty good looking for a 3-year-old port of a game from a previous
generation system
Sound: 6 out of 10 – music still sucks, but sound effects
aren’t too bad.
Gameplay: 10 out of 10 – although, if this game were
offline, it would only get 7 out of 10, because of the weak, almost
irrelevant plot.
Re-Playability: 9 out of 10 – you’ll be playing this
game until True Fantasy Live, Galaxies, or (in your wildest dreams)
Final Fantasy XI comes out (this would be 10 out of 10 had it not been
a time issue with the delay).
Internet Connectivity: 9 out of 10 – with virtually
no load time and speedy connections, this is a great example of what
online console gaming should be…however, the lag time with the voice
chat is undesirable and prevents this from getting a 10.
Overall: 8.5 out of 10 - This game will get you addicted,
and keep you there every night for many months. However, playing the
same four levels (even though there's two whole episodes of that) and
the substandard graphics will eventually wear you down to play other
MMORPGs such as Star Wars: Galaxies, Final Fantasy XI, and True Fantasy
Live.
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