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While
the US is showing a steady drought in puzzle games (a re-release for
Puzzle Fighter? No thanks), the Japanese are still churning them out
in full force. Most recently
is a quirky sequel in the all but shunned Devil Dice series. Referred
to as “Xi” overseas, Xi Go is the third in the Devil Dice Series, and
what a momentous package it is!
For
those of you who are unfamiliar with the game Devil Dice, the premise
is pretty complicated in words, but is very simple in practice. The character that you control is a little red devil character and
the playfield is a 7x7 grid. The
playfield begins initially layered with dice in various areas of the
board and others popping up as time passes.
The goal of the player is to use the devil to walk atop the dice
and rearrange the dice in accordance to their face values (# on top
of the die). These arrangements would be where the # of
matching dice touching is equivalent to the # on the dice themselves.
For example, two 2’s, three 3’s, four 4’s, and so forth. When this occurs, the dice return to the ground from whence they
came. The player can continue
to chain the dice my matching more like dice to the sinking dice before
they completely submerge. Game over occurs when the entire playfield
is completely covered with dice.
The first thing worth mentioning in this review is the new style
of play introduced in this sequel.
Many people actually believed that the game wasn’t chaotic enough
as it was, so the developers decided to create the “Explosion” play
style. With this style, no longer
do the dice submerge into the floor when matched up, but instead begin
to blink. At this time, they
have been ignited and will explode in a set period of time, determined
by the # on the die face. The
player can continue to chain it to slow the explosion and collect more
points, but if the dice blow and you’re either in the vicinity of the
blast on the ground (determined also by the # on the die face) or on
the dice themselves, you die. Game
over…simple as that. To make
things even more complicated, if the blast connects with a die that
either has the same # or one less than the exploding die, then it/they
too will ignite. If that sounds a bit complicated, the game
actually comes with an English manual insert as well to guide you. Believe me when I say that this is probably
this reviewer’s favorite play style introduced to the series thus far.
In
accordance with the new play style, three more play modes were also
introduced and they are as follows:
#1)
Quest Mode: Probably the most
random addition to the series, this mode takes the exploding dice and
has the player use them as units of attack. And it even comes with a
story…the game centers around the five little devil children (called
Aqui) trying to find their way home after getting lost during a night
of runaway mischief. The quest
takes them through five themed worlds each consisting of three stages
and a boss round. During the
stages, you are placed on a course where you must get to one end of
the stage to the other, in typical Devil Dice fashion, without getting
killed by the monsters patrolling the area.
By using the method described above, you can blow up the monsters,
thus clearing the path and moving on. Now, the player CAN avoid most of them and
still get to the end of the level, but you cant get a “PERFECT” rating
on the stage without killing all who oppose your colorful Aqui (oh,
and you cant die either). The
boss rounds basically consist of a large scale baddie that you need
to damage multiple times using various tactics that are generally unique
to each boss. For example, one boss needs to be killed by
igniting dice and them getting him to eat them before they explode. Larger #s on the die inflict a greater amt
of damage on the boss, so the fights can be very quick, or VERY slow.
#2) Attack Mode: The
manual gives you a password to input in the Attack list that’s within
the Trial menu. When you do this, you
are given specifications which to play under such as, “reach 10000 points
in 2 minutes.” Using these and
succeeding allows you to log onto http://xi-go.sceh.com.tw
and register in the national rankings (just tell them you’re from Hong
Kong…worked for me!). Suffice
it to say, a little more bang for your buck.
#3)
And finally, they added a new option for the Wars mode. For those of
you lucky enough to have friends that like this kind of thing, and the
comp AI for us lonely folk, you can go against each other in a battle
where the object is to detonate dice near blocks that represent your
opponents health blocks. Suffice
it to say that it gets very hectic with five guys trying to destroy
each other HP die while trying to protect their own.
And
I’m betting there are a few readers that feel that they would get tired
of Explosion mode and afterwards would have no desire to play this game…well
those of you are indeed wrong. The
developers also saw fit to place the other styles of Xi play in this
version of the game as well. They have to be unlocked but that can easily
be done in about twenty minutes (play trial mode with explosion and
then with each new style afterwards).
These styles are Classic style, the DD1 style of play where the
dice sink into the floor, and Jumbo style, where the player can actually
jump, both with and without a die underneath him.
You can even play War mode using variations based on the style
that you are playing for a good dose of multiplayer mayhem variety.
Finally, I get to the point of the review that I don’t like,
in most cases, and thats the negative aspects of this game.
While the music in Xi Go is still good to play to (well, this
IS a puzzle game), they decided to remove the option to choose from
the various music styles. While this isn’t a large problem, I did enjoy
being able to select what I was playing to based on what I was in the
mood to listen to at the time. Whereas that was a small complaint, I do feel
that the omission of a puzzle mode similar to Devil Dice 1 was pure
blasphemy. Maybe the developers
felt that Quest mode was enough to tide players over, but personally,
I spent a large chunk of my initial play time with the first game just
attempting to solve those puzzle doozies. I can only imagine what they
could have done by incorporating all three styles of play.
But
those small complaints wont keep me from recommending this gaming heavily
to all puzzle fans out there. It’s no Magical Drop, but in my opinion,
there has yet to be a puzzle game that defeats that one.
IF you have the means to play import PS2 titles, get off your
taters and purchase this game…before the Aqui come in through your bedroom
window and beat the 6x6’s out of you!
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