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Clive Barker's Undying A Game Review by Mighty Doom |
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Clive Barker’s Undying is something of a novelty: a first-person shooter set in the early 1920s. Our protagonist, Patrick Galloway, is an investigator into the occult, debunking superstition as he finds it. Galloway is something of a magician himself, able to light candles with his fingertips and see into the past and future by means of the Gel’ziabar stone, a keepsake from an encounter with a band of hostile gypsies during World War I. Saved from the gypsies by his commanding officer, Jeremiah Covenant, Galloway now feels he owes his old friend a life debt – and Jeremiah has come to collect.
As Galloway, you run around the Covenant estate and the surrounding environs, a lighthouse, the family mausoleum and a ruined monastery. You also, on several occasions, end up in a bizarre parallel dimension known as Oneiros. The game is loosely divided into “quests” – one for each family member. First is Lizbeth, the youngest, now a screeching succubus who haunts the monastery and apparently spends most of her time scaring the shit out of the gardeners at the mansion. After you’ve dealt with her, Jeremiah’s brother Ambrose, an axe-wielding pirate voiced by Clive Barker himself, sends his gypsies to kill you. Then you have Bethany and Aaron to deal with, as well as Galloway’s nemesis, a rival magician by the name of Otto Keisinger, whose ties to the Covenant family are not immediately clear.
The graphics and sound are impressive, conveying effectively Undying’s looming gothic facades and haunted mansion corridors. Curtains blow in the wind, doors slam shut behind you and donkeys…just sort of sit there, unless you shoot them. The game never gets boring – just when you get tired of having your head ripped off and eaten by demons, you’re forced to change your tactics to deal with an outpost of armed gypsies, and there’s enough plot and characterization to keep you playing. It’s not as fast-paced or involved as, say, Half-Life, but it’s not meant to be. One other thing I have to mention: there’s one scene in this game that made me laugh my ass off. Galloway is carrying Lizbeth’s severed head up a staircase in the monastery, and the head is shouting at him and snarling and swearing, and he stops for a second and SLAPS THE FUCKING HEAD. That entire scene is sheer brilliance. Doom approves. THE GOOD: Fun, non-linear, first-person action with a decent plot. THE BAD: It’s sometimes frustratingly difficult. THE UGLY: It’s Clive Barker, so you can expect 100% of your daily allowance of mutilated flesh. DOOM’S FINAL JUDGMENT: B+ |
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