| DAMN, THIS ANTARCTIC RESEARCH
STATION IS SCARY, YO!
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A Video Game Review by Mighty Doom |
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One cannot properly review The Thing without first speaking at some length about the 1982 John Carpenter film upon which the game is based. I fucking love the movie. It’s one of Doom’s prestigious Top Ten, perhaps even Top Five, and remains one of the tensest, scariest movies ever made. The film was in turn based upon John W. Campbell’s 1938 short novel Who Goes There?, which also spawned a far shittier film in 1951 entitled The Thing From Another World. Carpenter’s remake is far more faithful to Campbell’s original than was the early-fifties adaptation by Christian Nyby and Howard Hawks (Jesus Christ, more name-dropping than Tolkein here), and featured Kurt Russell, Keith David and Wilford Brimley (WHERE’S MY OATMEAL?).
The film ends (spoiler ahead, for those of you who care) on a delightfully ambiguous note with MacReady and Childs (Russell and David), the only two apparent survivors, sharing a beer and watching the fires consume the destroyed research station. They’re understandably suspicious of one another, but their fates are left untold – until now. Black Label Games has designed a worthy successor to Carpenter’s film, incorporating trust, fear and, above all, a great deal of spent ammunition. The game picks up precisely where the movie ended. A rescue team has come to bail out MacReady and the others, but they arrive to find the base deserted but for a number of mutilated corpses – including Childs’.
The Thing is generally action-oriented, with a touch of the tense psychology of Carpenter’s film. If the game is afflicted with one significant flaw, it is that the fear/trust aspect is not utilized to its fullest extent. You’ll generally have to kill a certain group of monsters or provide a weapon and ammunition before a new recruit will join your team, but after that they’re generally with you until they either die, turn into a Thing or crack up and commit suicide, which sometimes happens if the action becomes too hairy or the environment too stressful (a roomful of charred and mangled corpses will generally have a negative effect on your team). Taking a weapon will decrease their trust in you, and they won’t always give it up willingly, in which case you’ll have to give them a shot with your stun gun and take it by force, which, naturally, increases fear and decreases trust. On the other hand, if you’re able to gain a team member’s 100% trust, he’ll watch your back if the other members decide you’re a Thing and open fire, and he won’t question your own decisions to open fire on a team member you think is infected. This is another flaw – there’s no indication as to whether your fellow man is a Thing or not until his arms pop off and he grows tentacles out of his ears.
THE GOOD: Fast-paced action, effective team-oriented combat, the characters all swear like sailors and it’s even got John Carpenter’s seal of approval. THE BAD: The fear/trust system is innovative and often impressive, but seems unfinished. THE UGLY: Plenty of mutilated bodies, slimy moving things and gunshot wounds to the head. DOOM’S FINAL JUDGMENT: B+ |