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CLEAVER, IT’S BUGGERIN’ TIME!
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Silent Hill
2 A Video Game Review by Mighty Doom |
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It’s not an easy thing to scare Doom. However, the prospect of horrible cleaver rape by a guy wearing surgical gloves and a giant red pyramid on his head has always been a personal phobia of mine, and lo and behold, Konami has made a game chiefly concerned with this very concept! I speak, of course, of Silent Hill 2, available for about a year now on PlayStation 2, recently available on Xbox and more recently than that on PC CD-ROM, the version upon which this review is based.
James bears a marked resemblance to Mark Hamill – thereby decreasing the amount of sympathy we might otherwise feel for him – and has spent the last three years in mourning for his wife Mary, who died of a debilitating and unspecified disease prior to the game’s outset. James is taken aback when he receives a letter from his wife suggesting that he return to their favorite vacation spot, the lakeside town of Silent Hill. James is a normal man (read “idiot”) and decides to check it out. That’s when the fog thickens, and all hell breaks loose.
James also encounters a motley group of oddballs, each in Silent Hill for their own reasons. There’s Laura, the most obnoxious child ever to walk the face of the Earth, and after a while you wonder why James doesn’t simply shoot her whenever he runs into her, as she shuts him in with the monsters on numerous occasions. Eddie is a fat-ass apparently on the lam from the cops, though why is not readily apparent. Then there’s Angela, a manic depressive first seen wandering the local graveyard in search of her mother. And, most importantly, Maria, a skank ho who dresses in shiny leopard-print miniskirts and who we may assume is a stripper, as she has the key to the local strip club (you have to take a quick detour through the place due to a roadblock). Maria is a dead ringer for James’ wife, though her clothes and her generally whorish demeanor offset James’ initial impression. She also closely resembles Cameron Diaz, down to her deathly pallor, weirdly staring eyes and toothy, freakish smile. James and Maria become friends, traveling together until Maria is apparently killed by Pyramid Head while James makes his escape in a hospital elevator.
If the controls are somewhat awkward – movement is relative to James’ position on the screen, and weapons do take time to fire and reload – it is a small price to pay for such richly dreadful atmosphere. The graphics are excellent, though the characters all look a little dead, and the sound design is formidable. I enjoy the Resident Evil series, being a fan of George A. Romero’s Living Dead trilogy, but where the RE games often rely heavily upon stupid sci-fi monsters and giant crocodiles, SH2 keeps it tight and often truly horrifying. Moreover, the PC version is essentially the Xbox version – two playable characters, more plot – with better graphics and numerous keyboard shortcuts that render gameplay considerably easier, including health, weapons, flashlight and radio power and search mode. In short, Silent Hill’s technology has finally, after a frightening but uneven PlayStation entry, caught up with its atmosphere. THE GOOD: Monumentally disturbing. This game will cost you hours of sleep. THE BAD: Despite keyboard shortcuts, the controls remain slightly awkward. THE UGLY: Plenty. This game is not for the squeamish. DOOM’S FINAL GRADE: A- |
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